The media fell in love with Barack Obama's virtual world outreach, from Second Life campaign offices to the (now) Presidential Twitter Account and a multi-million member Facebook fan page. As Americans head into the 2010 Midterm Elections, candidates and incumbents from both sides of the political aisle are making virtual outreach a priority.
But all is not well in the virtual campaign world. Hopes are running high that candidates in the United Kingdom's upcoming elections will make use of the same kind of game-changing technology that thrust Barack Obama into the White House. But as one major international newspaper reports, the outsized success of virtual political campaigning in the United States may not expand well to countries lacking America's unique electoral system.
The great vault into the future promised by virtual world campaigning and critiqued by this blog back in December may be progressing slower than social media's mavens like to think. Let's take a look.
Continue reading "Critiquing the Effectiveness of Virtual and Social Media in Political Campaigns" »
Virtual worlds can profoundly
impact both our personal
sense of self and the ideals of a wider community, but how is the
Metaverse affecting younger generations? A thought-provoking report by
Gizmodo reveals that our perceptions of who we are may be evolving with
our exposure to new technology.
I've
written a few articles about virtual world accessibility by those with
disabilities, but I've never taken as deep a look as I'd like at the
potentially liberating aspect of virtual worlds on those with severe
mobility limitations.
Though far from perfect, virtual
worlds are evolving for those with disabilities, and changing the
perceptions of may others when it comes to playing a game with an
able-bodied avatar controlled by a physically disabled player. Let's
take a look at some interesting examples of this virtual-real crossover.
Continue reading "How Virtual Worlds Are Evolving and Supporting Players with Disabilities" »
China is an interesting case, a society where strict cultural censorship gives way to a vibrant community of online gamers. But this online freedom only exists up to a point, as both Google and World of Warcraft can attest.
China's educated middle and upper classes are voracious online gamers, and many are unhappy with several proposed changes to the popular Chinese online game "Legend." This caps off a tumultuous few months for a Chinese government struggling to come to terms with the emergence of virtual worlds.
Let's take a look at why some Chinese gamers are staging virtual world protests, and why the Chinese government is moving to shut down offending servers in a bid to control the potential threat of unchained protest.
Continue reading "China Struggles to Evolve in the Age of Online Gaming" »
An interesting article in today's New York Times, courtesy of the increasingly tech-savvy young journalists banging out copy for the Grey Lady. According to virtual bookseller extraordinaire Amazon.com, it is now selling 143 electronic books for its Kindle reader for every 100 physical hardcover books. For effete, left-wing e-book doubters like myself, Amazon's admission is more than a little shocking.
At the root of the story is Amazon's Kindle, the somewhat clunky, grayscale reader now in competition with Apple's iPhone and the Barnes and Noble doppelganger Nook. Compared to the low-resolution e-book readers of the early 2000's (think PalmPilot), all three current-generation devices are loaded with features to make electronic reading a seamless transition.
From screens that mimic paper to the announcement that new iPads will come complete with retina display, developers are no longer simply bundling e-reader technology as one more tool in a suite of products. E-books are front and center.
Continue reading "For the First Time, E-Book Sales Top Real Books" »
The sputtering global economy could have a silver lining - companies looking to cut travel costs are turning to the virtual world for more business services than ever.
As CNN reports, companies are increasingly turning to telecommuting and virtual conferencing in graphical virtual worlds as a means of shaving costs and remaining competitive in an economy where credit is still tight and government life preservers are harder to come by.
Pixels and Policy takes a look at the exodus to the virtual business landscape.
Continue reading "How Tough Economic Times are Encouraging Virtual Workplaces" »