Follow us on Twitter!

    follow me on Twitter

    Partners


    Blog powered by TypePad

    « Gary Arthur Douglas II on the 3 Most Overlooked Business Opportunities in Second Life | Main | Stanford’s Avatar Study: Sexualized Female Avatars Increase Rape Myth Acceptance in Players »

    02/26/2010

    TrackBack

    TrackBack URL for this entry:
    http://www.typepad.com/services/trackback/6a0120a51c39be970b01310f3d089d970c

    Listed below are links to weblogs that reference Stanford Study: Avatars Have a Big Impact on Our Real-World Decisions (Pt. 1 of 2):

    Comments

    Feed You can follow this conversation by subscribing to the comment feed for this post.

    I find stanfords work in this area lacking. I do not believe the researchers have a proper definition of "avatars" as used in most forms of virtuality. They like their subjects are for the most part, young, and gamers. As more time is spent and more spend time as "avatars", the majority of users will see them as "game pieces" and distance their reality from their existance.

    really interesting

    The comments to this entry are closed.