Follow us on Twitter!

    follow me on Twitter

    Partners


    Blog powered by TypePad

    « Investment in the Virtual Goods Market Triples in Size Over 2008 Figures | Main | Do Virtual Worlds Offer Employment Hope for Africa's Young Working Class? »

    01/20/2010

    TrackBack

    TrackBack URL for this entry:
    http://www.typepad.com/services/trackback/6a0120a51c39be970b0120a688a818970c

    Listed below are links to weblogs that reference How Can Developers Combat Secondary Loot Markets?:

    Comments

    Feed You can follow this conversation by subscribing to the comment feed for this post.

    I have a response to this, but it got kind of long for a comment so I'm turning it into a blog post once I have a chance to really think about it.

    In summary, there are good ways and bad ways to do RMT, and these concepts have been tossed back and forth since the MUD days. I think Blizzard is on the right track using vanity items rather than essential items to boost its profits.

    I believe Jan Pontzen (December 2009) has proposed a solution. See below...

    http://themonetaryfuture.blogspot.com/2010/01/resolving-goldfarming-through-concealed.html

    --Jon

    The comments to this entry are closed.