Follow us on Twitter!

    follow me on Twitter

    Partners


    Blog powered by TypePad

    « Onverse Challenges Old Impressions of the Metaverse | Main | Facebook Integrates Its "Credits" System into Zynga's Vastly Profitable Games »

    01/28/2010

    TrackBack

    TrackBack URL for this entry:
    http://www.typepad.com/services/trackback/6a0120a51c39be970b0120a62309eb970c

    Listed below are links to weblogs that reference Companies Consider Virtual Employee Standards of Conduct:

    Comments

    Feed You can follow this conversation by subscribing to the comment feed for this post.

    Companies could avoid problems altogether by just investing in their own company last name. Then they could issue official work avatars to employees who need them, making it clear that the work avatar is the property of the company and only to be used for work purposes.

    If being caught with your Suzie IBM avatar in a sex club could lose you your job, then you'll probably be careful of where you're seen with it

    An excellent and logical idea, Annyka: the obvious extension to the "Linden" avatar identity in Second Life, issued only to employees of Linden Lab for official use... and the inclusion in the ToS that it is an offense to impersonate one.

    Annyka makes valid point... and if the employee wants to explore more about SL or other virtual worlds on the net. Do it at home on your own account and avatar, not on the companies avatar. Problem solved... common scents would tell you that. But I see less of common everyday, RL or SL.

    Another alternative is to use private enterprise worlds. Lindens offer one, Second Life Enterprise (though at $50,000 it might be a little steep for small and medium-sized companies).

    However, there are plenty of providers offering private worlds based on the OpenSim platform, where the company fully controls the environment, the clothing, avatar names, and everything else. (Starting at $25 per region per month.)

    These could work well for corporate meetings, training sessions, collaboration -- not so good for customer outreach though, since the retail population is on Second Life.

    OpenSim worlds are also trickier to access than Second Life -- you either have to tweak the command line for the SL client, or download one of the OpenSim-friendly clients -- and still need to manually add the company's grid. This can be a royal hassle.

    Finally, some virtual world platforms -- I'm thinking web.alive, or 3Dxplorer -- offer web-based access combined with corporate control. The lack of interoperability with the Second Life/OpenSim ecosystem may even be an advantage for corporations anxious not to see bondage gear in the virtual workplace.

    - Maria Korolov
    Editor, Hypergrid Business
    http:/www.hypergridbusiness.com

    The comments to this entry are closed.