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    « New Study: Women Spend More Time in Virtual Worlds Than Men | Main | Blue Mars Brings Business-Friendly Adobe Flash Capability In-World »

    12/19/2009

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    It doesn't help that kids aren't allowed to visit these areas -- they would be perfect places to take kids to on a rainy day.

    For example, my ex-husband is based in Shanghai, and the kids are here in Massachusetts. They occasinally meet in a virtual world to do stuff together. Because of the SL age restrictions, they wind up meeting on OpenSim grids -- which, unfortunately, doesn't have anywhere near the kinds of attraction that SL does.

    I'm not saying that kids don't sneak in anyway -- but if they do, I'm sure they don't head straight for the museums but to the other kind of "attactions."

    -- Maria Korolov
    Editor, Hypergrid Business

    "Second Life is a game where players express themselves through purchasing items..."

    That's just so wrong, on so many levels. Unfortunately, it may be indicative of Linden Lab's change in marketing direction, but for the time being it is an incorrect assessment, the kind which sadly is typical of a person who logs in only long enough to verify his own pre-conceptions. Calling Second Life a "game" is not simply bad manners, it indicates a profound ignorance of the difference between a virtual world and an MMO.

    More germane to this post's subject, here are your own words of 12/8/09, "Politics in the Virtual World":

    "Most Second Life avatars aren't American. Out of 600,000 active accounts, which isn't a huge amount of potential voters, the rules of direct contact say about 3-4% of these will be moved by what you're selling. That's 18,000 eyes, and at least half are not American.

    All that effort for under 9,000 potential votes in a national-level campaign? Get real."

    Most important of all: Second Life persists because it is categorically NOT real life, despite the attempts at intrusion by corporations with products to sell -- or governmental institutions with their own agendas to promote, no matter how educationally well-intentioned. No one who understands that should be surprised at the lack of traffic... but understanding that requires immersion in the world, not "research" confined to press-releases and metrics.

    "Could it be that these islands just aren't interesting?" Absolutely -- but not because there isn't "plenty to do". Those islands are as irrelevant as marketing soft drinks is to avatars who don't get thirsty.

    -- Lalo Telling
    http://lalotelling.blogspot.com/

    Why would I, as a US citizen, want to support the US goverment in Second Life?
    Second Life is one of the few places I feel I can escape the tyranny of US Government.
    Why would I want to support them by going to their inworld locations?
    Furthermore, it's upsetting that US tax dollars are spent on crap like this.

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