No traffic even at the best of times.
What remains to be seen is whether informed avatars are making a difference.
Pixels and Policy looks at why political optimism about the use of Second Life and virtual worlds might be a bit premature.
In 2006, former Virginia Governor Mark Warner held a political rally in Second Life to kick off his aborted presidential campaign. The event garnered next to no mainstream media coverage. Not long after, Warner dropped out to no one's notice.
Campaigning to Empty Eyes
What we see here is a clear evolution of virtual worlds from places of impromptu political speech to zones of professional political speech. The problem is, no one really seems to pay attention.
Most avatars had no idea who George Miller was or why he was speaking. The only thing they cared about whas whether the virtual House of Representatives was interactive.
Owing to the novelty of a politician speaking in Second Life, the building did respectable traffic its first few days. Now it sits vacant, rarely updated, forgotten.
This makes sense: Most Second Life avatars aren't American. Out of 600,000 active accounts, which isn't a huge amount of potential voters, the rules of direct contact say about 3-4% of these will be moved by what you're selling. That's 18,000 eyes, and at least half are not American.
All that effort for under 9,000 potential votes in a national-level campaign? Get real.
Price vs. Return in the Metaverse
From my first-hand experience with campaigns trying to appear tech-savvy and - God help me - "hip," the main draw of virtual worlds is the cost factor. While it's true that candidates can reach out to voters with only a few thousand dollars of real-world funding, I've found very few willing to put in the man hours to keep content interactive and interesting.
John Edwards is a prime example. During the 2008 campaign, Edwards' staff purchased land and a house in Second Life, filled it with free Edwards shirts and hats, and promptly left it to gather dust. The only time the campaign office had any significant foot traffic was when Anonymous vandalized the office with obscenity and flying penises.
Given his current reputation, this may have been an accurate representation.
Campaigns must understand that there is no free lunch when it comes to capturing virtual eyes. Just because virtual world campaign offices are cheaper than their real-world counterparts doesn't mean virtual reality is just a cheap mirror of the real-world. The lower cost of virtual campaigning is offset in the huge human capital investment required to keep things interesting.
Virtual worlds are not an easy out for real, boots-on-the-ground campaigning. Not yet.

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