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    « Linden Lab Reforms Intellectual Property Protection Standards | Main | Microsoft's New FUSE Lab Explores the Potential of Virtual Marketing »

    11/17/2009

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    The most interesting thing about this post is the utter absence of any consideration of the ethical implications implied by the linkage of gaming with actual military training.

    Particularly disturbing is this comment: "I can't bring myself to advocate someday recruiting top-ranked players from war simulators into the armed forces." Would it really be a good thing if this COULD be advocated? Do we really want to think of video gaming as a sort of unacknowledged means of training a future generation of soldiers? Frankly, I find this subject, but more particularly this article's approach to it, absolutely chilling.

    It is an index of the amorality and unthinking blandness of this feature that the closest thing we get to an ethical consideration here comes from an Air Force Colonel:

    "He went on to tell that he thought the virtual nature of the games, which gave such skills, also made it harder for some to weigh the consequences of their acts. 'It teaches you how to compartmentalize it.'"

    I suspect he's right. Certainly of this article seems to have managed to "compartmentalize" very effectively in just this way.

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