Lots of cool info, few interested avatars
As it
turns out, NIC decided to expand its business by promoting its e-government
solutions through an expansive and beautiful Second Life island.
The
only problem? No one seems interested in discussing government IT solutions
when there’s a dance party only a teleport away. We spoke with NASA’s Learning
Technology Project Manager and Second Lifer Greyark Hightower about why so many
government islands are isolated museums.
A Feast for Virtual
Eyes
NIC’s
Second Life office is divided into three main regions: A marble-domed structure
resembling the U.S. Capitol, NIC’s virtual headquarters and a building called “Innovation
Hall.” What catches the eye is just how complete
the place looks.
State
flags are fluttering on either side of a paved walkway, and a virtual tour
guide application provides commentary on every region of the sim you enter. NIC
spared no expense on interactivity, as the myriad state information panels
attest.
But a
sim with two conference halls and a beautiful building or two won’t make a
difference to Second Life users. “Most orgs like the idea of having a Second
Life island,” Hightower says, “but they don’t budget or plan on having staff
in-world. They’re just pixilated museum pieces.”
Starving for Customers
Hightower,
who heads up NASA’s seven Second Life locations, has a point. NIC’s island is
vacant except for a few curious eyes that quickly teleport away. There aren’t
even any company representatives to welcome potential customers.
This
is a problem most corporate sims have. Take NASA, he says. “If no one from NASA
is at the sim, why should a visitor stay?” Hightower argues that companies and
governments are viewing sims the wrong way. Instead of viewing them as
self-evident tourist attractions, islands should be run “like a store,” with
staff always on duty.
Info
portals with data on state populations won’t matter if there are no
professionals to personalize the experience. If companies want Second Life eyes
to remain focused on their facilities, they should take a note from overflowing
dance clubs and offer a continuous flow of interesting events and giveaways.
For now, NIC is a kingdom in isolation. Be your very own lonely King by visiting them at this SLUrl:
http://slurl.com/secondlife/eGov/123/133/23/

A nice article. I would offer the minor correction that Greyark Hightower (aka Daniel Laughlin in RL) is the head of one of NASA's seven sim: NASA eEducation Island.
Greyark Hightower
Posted by: Daniel Laughlin | 10/25/2009 at 12:56 PM
The problem with Hightower's premise that [government] sims "should be run like a store", is that very few Second Life users have the attention span to WANT to visit, let alone return to, a sim that requires thought and possibly discussion with a representative. You actually stated the problem yourself in the third paragraph, a party only a teleport away.
Web sites serve as excellent, unmanned, virtual stores, open 24/7, but generate a lot more "hits" than a Second Life island. This traffic justifies on-line help agents and annoying pop-up windows asking if you have any questions. It's an attempt to increase customer loyalty, retention, and sales. Sims, bah. Look at the most trafficed sims in SL and we soon realize the majority want to watch their avatar dance or have cyber-sex.
Then again, governments have always been good at justifying their spending in ways that private industry could never get away with. Let's hire a few people to stand around empty sims as greeters and let the tax payer flip the bill. If nothing else, the current administration could add it to their list of jobs created from the spending stimulus.
Posted by: Coyle Brenmann | 10/26/2009 at 02:05 PM
The government quite frankly just needs to stay out of Second Life as it is an international phenomenon that honestly governs itself and is micro-managed by sim owners.
Posted by: NoGovInSL | 10/26/2009 at 07:00 PM
There should be a representative in the sim. Avatars that are not only experts with the Second Life platform, but but ones who really want to work in Second Life.
An enthusiastic, creative avatar to breathe life into their sim, and their mountains of information, is needed. Nothing is more boring than an empty room. Unpopulated simulators are like websites with no photos.
Posted by: Markopolis Balhaus | 10/26/2009 at 07:55 PM
I am to submit a report on this niche your post has been very very helpfull
Posted by: pass drug test secrets free | 11/06/2009 at 04:50 AM
numbers.. all in numbers///
and SL cant deliver gross numbers.
Posted by: bogo | 11/11/2009 at 05:38 PM