Follow us on Twitter!

    follow me on Twitter
    Blog powered by TypePad

    « Touring the Corporate Graveyards of Second Life | Main | Industry Increasingly Doubtful Over Second Life's Sustainability »

    10/24/2009

    TrackBack

    TrackBack URL for this entry:
    http://www.typepad.com/services/trackback/6a0120a51c39be970b0120a670cdd9970c

    Listed below are links to weblogs that reference Why Do Government Islands Frequently Fail?:

    Comments

    Feed You can follow this conversation by subscribing to the comment feed for this post.

    A nice article. I would offer the minor correction that Greyark Hightower (aka Daniel Laughlin in RL) is the head of one of NASA's seven sim: NASA eEducation Island.

    Greyark Hightower

    The problem with Hightower's premise that [government] sims "should be run like a store", is that very few Second Life users have the attention span to WANT to visit, let alone return to, a sim that requires thought and possibly discussion with a representative. You actually stated the problem yourself in the third paragraph, a party only a teleport away.

    Web sites serve as excellent, unmanned, virtual stores, open 24/7, but generate a lot more "hits" than a Second Life island. This traffic justifies on-line help agents and annoying pop-up windows asking if you have any questions. It's an attempt to increase customer loyalty, retention, and sales. Sims, bah. Look at the most trafficed sims in SL and we soon realize the majority want to watch their avatar dance or have cyber-sex.

    Then again, governments have always been good at justifying their spending in ways that private industry could never get away with. Let's hire a few people to stand around empty sims as greeters and let the tax payer flip the bill. If nothing else, the current administration could add it to their list of jobs created from the spending stimulus.

    The government quite frankly just needs to stay out of Second Life as it is an international phenomenon that honestly governs itself and is micro-managed by sim owners.

    There should be a representative in the sim. Avatars that are not only experts with the Second Life platform, but but ones who really want to work in Second Life.
    An enthusiastic, creative avatar to breathe life into their sim, and their mountains of information, is needed. Nothing is more boring than an empty room. Unpopulated simulators are like websites with no photos.

    I am to submit a report on this niche your post has been very very helpfull

    numbers.. all in numbers///
    and SL cant deliver gross numbers.

    Verify your Comment

    Previewing your Comment

    This is only a preview. Your comment has not yet been posted.

    Working...
    Your comment could not be posted. Error type:
    Your comment has been posted. Post another comment

    The letters and numbers you entered did not match the image. Please try again.

    As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

    Having trouble reading this image? View an alternate.

    Working...

    Post a comment