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    « Why Do Government Islands Frequently Fail? | Main | Guest Post: Second Life Launches Disaster Preparedness Sims »

    10/24/2009

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    Um. OK. Yet again a "how do I bump my traffic up" headline followed by assertions that don't bear scrutiny.

    But before I jump into that, can I get a list of the Pixels & Policy team? You say: "Now, no one at Pixels and Policy believes Second Life will be dust in five years" - which has me believing there's this giant editorial board mulling over the issues and coming to pronouncements. Um, it's you right? And a few guest authors now and then. Give me a break.

    OK, so let's back-track through your assertions, forgetting for a moment Hickens larger points.

    Starting with the headline - "Industry Increasingly Doubtful"....um, which industry? You don't even link to the IW article. But I'm not sure who all these industry wise mean are that are rejecting virtual worlds? The ones who are buying Nebraska and Immersive Workspaces and countless regions? The plumbing industry?

    Next: the "point you've been concerned about for some time" (um, some time? Your blog has been active for two months - is that "some time"? Or were you publishing elsewhere?) - to draw the conclusion that Blue Mars has solved the puzzle of 'dauntingly complex code..and bandwidth-hogging digital landscapes" is patently absurd.

    Have you ever tried to USE Maya? And do you have any idea how much bandwidth Blue Mars uses compared to SL? Good lord, it took me 45 minutes just to download it and I'm on a fast connection.

    But to conflate using Maya with greater accessibility is just bone-headed. Even the open source 3D development tools are insanely difficult to use compared to rezzing prims.

    The logic of your argument doesn't hold water: 1) Blue Mars is MORE bandwidth intensive, and 2) being able to pull in corporate designers running industry software presumes that what we all want to do is run around Virtual Venice or some 3D mountain in Blue Mars and have our entertainment spoon fed to us.

    OK - point two, and you betray both your bias and your ratings hunger with terms like "virtual playground".

    Are you totally unaware of the amount of business that's happening in Second Life at the enterprise level? Your repeated references to branding failures is rehashing 2007 not 2009.

    Palomar West is a prefect example - it achieved incredible success because it had a specific use case, a specific target audience, and a specific purpose. Was it meant to be some kind of tourist attraction that people visited for years to come? No - it was meant to be an immersive display of a REAL hospital so that local area residents, politicians and stakeholders could have a sneak peek at the future. Maybe they should have shut the sim down when the demo period was over but I'm totally not buying this 'failures of virtual branding' meme you're trying to propagate.

    I mean, fine, you want to relive 2007 it's your business, but there were far more intelligent commentaries at the time about why brands failed during the hype phase.

    The rest of it is total conjecture with no particular point, research to back it up, or logic.

    "IF large companies decide to sit out..."
    "IF corporation decide to move on..."

    OK, sure - and IF San Francisco falls into the ocean we'll be able to reinvent the Internet.

    At which point I'm totally lost in any case, you've switched from the consumer use of virtual worlds to enterprise use, and then flip back again to some comment about desktop computers which is just bizarre - as if Second Life has maxed out the number of potential people who could still join the world but haven't, as if we've hit a plateau, when I'd bet that the average awareness level of virtual worlds in general or Second Life in particular is well under 10%.

    Is Second Life some light application like Twitter? No - but even on that conversation there have been far more engaging and thoughtful comments.

    I think I'll avoid the frustration in the future and just avoid reading, but these kinds of arguments aggravate me.

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