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    « Dusan Writer on Pixels, Policy, and the Barbarians at the Gate | Main | Check Us Out on The 1st Question, Live in SL at 7pm (SL Time) and on www.The1stQuestion.com! »

    10/27/2009

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    Actually, standardization is *not* an impediment. That is one of those geek artifacts that "professional virtual world solutions providers" constantly impose on the user population without any justification.

    Standardization is not needed for most users, who enjoy having multiple characters and frequently make multiple alts eve on one service. The "interoperability" discussion is about platform providers and consultants needing standardization so they can sell virtual world stuff, not really about the people who populate them

    If anything, it's not in their interest to see VW cartels and central commissions formed that could block a person from all providers on overbroad arbitrary concepts like "trolling on the forums" -- by which they could merely mean "criticizing the game gods or the FIC" or "linking to a competitor".

    First, rule of law. Then standardization. It's being done backwards. An avatar bill of rights that doesn't favour game gods (the way Ed Castronova's bill does) is the first order of business.

    Each time someone named Dan comes up with this "lots of people" I probe the claim. Who are these "lots of people"? They usually turn out to be early adapter technologists not the mainstream users.

    *Companies* are interested in it because *it serves their interests* but this is *not* demonstrably in the public interest, because it mitigates against plurality and diversity of worlds, privacy, avatar rights and *choice*.

    I have *some* avatars with the same name that I "like" but I feel absolutely no desire to go walking through portals among the old Sims Online to Second Life to There to Metaplace. I really, truly do not mind having a separate log on, separate rules and inventories -- really, it's ok. Walled gardens protect value for *people*.

    It's been my sense that the interest in cross-world avatars has nothing to do with "players," but rather the ability to cross proprietary enterprise-specific worlds.

    While corporations have explored the use of, say, Second Life for meetings and training, they remain concerned about the general level of security, and SL's TOS which claims patent rights in ideas discussed inworld.

    Thus the open source movement, which would allow a corporation to create a closed, company-specific world.

    But, that gives rise to the need to port avatars in for client meetings or conferences.

    So, an avatar originating in an IBM closed world would need the ability to port directly into the Cisco closed world for a meeting, rather than having to be re-created from scratch.

    That's what's driving the technical discussion, not gameplay, to the best of my knowledge.

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